Study

CHARACTER DESIGN

Client

-

Work

3D Modeling
Texturing
Retopology
Sculpting

tools

ZBrush
Maya 3D
Substance Painter
Unity

The Projects

I designed various characters in ZBrush. I modeled, textured, and retopologised them during the process.

1. An original design for DND
This character was one of my first longer character projects. I referenced one of my older character concept drawings and modeled him according to that. I had a lot of fun creating a human-tree hybrid and working on one of my past ideas. His leaves were created using a hair card technique, utilizing transparency.

2. Fanart of Hornet from Hollowknight
As part of a daily character creation challenge, similar to Inktober, I created 3D characters every day. For this challenge, I translated an existing 2D game character into 3D within the span of a few hours.

3. A pirate lady modeled after a concept from Oliver Desiree
For this project, I focused on following the concept art to create a character in ZBrush on my iPad, as I wanted to try out this version of the software.

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