R.Diem

ASTRA X 

Client

R.DIEM

Work

3D modeling
rigging
texturing
tntegrating with Three.js
scene building
game testing

Tools

Blender
Daz3D
Three.js
Photoshop
Spline

The Project

I modeled, textured, rigged, and animated a character for a web-based video game. I initially used a male base model from Daz3D and its rig, but changed nearly every aspect of it. I remodeled the character with armor, used particle effects to create hair, and hand-drew the skin, facial hair and optimized Topology. I then recreated the rig, using the original Daz3D rig as a reference, and figured out how to implement new functions the character needed to perform.

I also created spaceship assets and designed textures and PBR materials. In addition, I built a landing page resembling a portal for the game using various 3D tools.

At first, I implemented the spaceships in Unity for testing, but we later decided to implement the assets directly on the web using Three.js. Unfortunately, I do not have the rights to show every asset, and I modified some to avoid violating copyright.

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